![]() ![]() ![]() Some day they'll get to grips with CFD-Lite (it's pretty good on the 2 Asobo G1000 C172 and Cabri helo, but not much else). Yes, some of the flight models in MSFS are accurate (like the C310), but the fluidity and sense of momentum/inertia are what truly detract. That's exactly the thing that is so hard to get across to anyone who hasn't experienced it. Of course, flying the PMDG or Fenix feels nicer, but again, not close to their X-Plane 11/12 counterparts. Not sure how can I explain it better, but that fluidity and the natural feel of XP11/12 is missing in MSFS for sure. When I fly in MSFS, at 30, 60 or 80fps, physics always feel like it's calculated at 30fps. Physics are so smooth, surely feels like it's all calculated at 120hz. ![]() You can really feel what aircraft is doing, its weight, AOA, drag, etc etc. Whenever I fly in 2D or VR, I immensely enjoy flying in X-Plane more than in any other sim. XP11/12 wins hands down when the feeling of flight and FDE is in question. But P3D, in general, is the easiest sim to fly, even in strong winds with gusts and windshears, you can land easily with one hand on the yoke, chilling in the chair with the legs resting on the desk while doing it lol. Strange he has put MSFS flight model in the middle, as I think the aircraft react much better in P3D than in MSFS, relating to trimming and thrust pitch. □Īlso thrust pitch is strange in MSFS, can't pinpoint exactly the reason why. FBW and Fenix somehow, more or less, tend to pitch up and down randomly and I end trying to manually trim it lol, which of course doesn't work in an Airbus. Even the Airbus sims (FBW and Fenix) suffer from this issue, and we all know that Airbus has automatic trimming and it's very easy to fly - pitch stays the same as you left it, of course depending on AOA. Whatever aircraft I'm flying, I end trimming 90% of the manual flight time. I hate trimming in MSFS with a passion, it's really frustrating. ![]()
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